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Destiny 2‘s first saga is about to enter its endgame with the launch of The Final Shape expansion on June 4. In the build-up to the game’s next chapter, Bungie has been taking the time to showcase sneak peeks at certain content, like the new Dread enemies and unique Exotic armor. Now, the studio is diving into the nitty gritty, explaining how weapons and their Perks are due to change in The Final Shape.
Typically, Bungie rebalances weapons and Perks twice an expansion, with one overhaul coming just before launch and another happening around the mid-way point. While these changes may see a powerful gun or Perk combination fall out of favor, the alterations are made in the spirit of keeping Destiny 2‘s meta fresh. Not only are most weapons seeing some kind of change with The Final Shape, but Bungie’s also taking a swing at some over-relied-upon strategies.
Weapon changes
In a Dev Insights post, Bungie detailed how weapons would be tuned in The Final Shape. The studio kicked things off with changes to weapon mods, mentioning that Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec would be absent for the expansion. However, Bungie noted that all weapon base damage has increased to offset this. Conversely, the damage bonus for Exotic primary weapons and trace rifles has been decreased from 40% to 30%.
Additionally, Bungie will remove the damage bonus Kinetic weapons have against bosses, and burst weapons will shoot a number of shots reflective of their burst type. Here’s how weapon archetypes are specifically changing:
- Pulse Rifles – 20% damage buff to all PvE enemies (excluding Graviton Lance and Revision Zero). Additional 15% damage increase to Minors (includes Graviton Lance and Revision Zero).
- Pellet shotguns – 10% damage buff to all PvE enemies (not including Legend of Acrius, Tractor Cannon, Conditional Finality, or The Fourth Horseman).
- Slug shotguns – 9% damage buff to all PvE enemies.
- Fusion rifles – 7% damage buff to all PvE enemies (excluding One Thousand Voices).
- Sniper rifles – 7% damage buff to all PvE enemies (excluding Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm). Minimum reserves have been increased to 17 from 14.
- Glaives – 7% damage increase to projectile damage against all PvE enemies.
- Linear fusion rifles – 5% damage increase against all PvE enemies. Adaptive Frame linears benefit from decreased recoil and “firing animation kick.”
- Wave frame grenade launchers – The Blast Radius stat will dictate the size of the weapon’s wave in The Final Shape. At 50, the wave will be roughly the same size as it is now, going up or down from there with the stat. Special ammo wav
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